![]() I usually eventually swap to Visions of Heresy. 5 soldiers syringe and he will be on par with Artis absolute peak M1 damage. Commando has a base attack of 100% per 0.4 aka 250%/second with no items. The fact that there is no real way to reduce sustained CD below 0.5 seconds or get extra M1 charges you can only only improve her sustained attack rate to 440%/second (not counting fire DoT). They really should give her all 3 elements in all 4 slots though, that’d be dope.Īrti main for as long as she's been around and there are definitely some issues. I do think if she had an alternate utility that gave her skill resets, she’d be amazing. It was good when I was learning her, but after playing her for a long time, the benefits I get in terms of positioning from that skill I can get from just my own skill and planning and knowing my environment. Most of the items I pass up in multiplayer would become useful for her. ![]() Personally, I think that’s all she really needs. That said, I would love M1 working like bandit’s. I hear “damn you make artificer look easy” quite a bit. I can keep up and even carry other players as artificer, but only because I have 300-400 HOURS playing as her. In my experience, she can be just as reliable as the other survivors even now, but her skill ceiling is too damn high. Pop in, hit the flamethrower for some damage, cancel it if things get hairy. because of Purity.Ībout “flamethrower is death sentence” which is a common criticism, you can cancel it. I tried Visions with Purity but wasn't doing enough damage with that because I wasn't procing anything. ![]() Brainstalks still felt sluggish to me because Nano bomb felt so slow to charge. I was wondering is anybody else had similar issues with Artificer and maybe give me a few items to try out on her to see if she feels better. ![]() And I'm still not good at balancing her hover and Ion Surge- it's been a deathtrap for me on Eclipse, lmao! After I got her unlocks and mastery and went back to the other characters it was just really eye-opening how big the power difference was from what I remembered it to be. Poor thing Artificer needs so much to get going it's honestly sad comparing her to another survivor like MUL-T. I think Loader does the hit-and-run, high burst damage playstyle much better because she has the mobility for it and doesn't blow up in 2 hits. It's like I'm being punished for charging the bomb too quick and have to run around twiddling my thumbs for the rest of the cooldown lmao! I get she's supposed to be high burst damage but damn that playstyle just doesn't suit the game- or probably just doesn't suit me. And Nano-bomb is awesome even though it has gravity now, but damn I hate the way that scales with attack speed too. Maybe make her primary reload speed scale with attack speed? (like how bandit's revolver reloads faster with more attack speed maybe?) To maybe make her more reliable with chaining. I don't even know what can be done about this. Even backup mag isn't a magic fix to her because your cooldown pauses while charging. Dual bands, backup Mag and Purity are about the only items that get her to work and are still just not enough, Purity shafts your ability to do proc chains with Uke and ATG and leeching seed and harvester scythe is sub par on her because she attacks so slowly and can't chain reliably. damn she felt so good to play back in early access but she has scaled so poorly with the newer meta.
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